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server.properties Generator

Load, edit and download your server.properties with every setting explained.

Minecraft version

Start from

Load my existing server.properties

Moved to game rules in 26.x

These used to be server.properties settings. In 26.x set them in game with a command (they save with the world):

  • pvp → /gamerule pvp false — turn PvP off
  • spawn-monsters → /gamerule spawn_monsters false — stop hostile mobs spawning
  • spawn-animals → /gamerule spawn_mobs false — stop natural mob spawning
  • allow-nether → /gamerule allow_entering_nether_using_portals false — block Nether portals
  • enable-command-block → /gamerule command_blocks_work true — let command blocks run
  • spawn-npcs → (no replacement) — villager spawning has no setting any more; /gamerule spawn_wandering_traders false stops wandering traders

Basics

MOTD

motd

The message shown under your server name. Colours need \u00a7 escapes: use the MOTD generator. Default: A Minecraft Server

Server port

server-port

The TCP port players connect to. Leave 25565 unless you run several servers. Default: 25565

Server IP (bind address)

server-ip

Leave blank to listen on all addresses. Set 127.0.0.1 when a proxy on the same machine is the only way in. Default: (blank)

Max players

max-players

How many players can be online at once. Default: 20

Server name

server-name

Internal name of the server (26.x). Default: Unknown Server

Gameplay

Difficulty

difficulty

Peaceful removes hostile mobs; hard is stronger mobs and lethal hunger. Hardcore forces hard. Default: easy

Default game mode

gamemode

The mode new players start in. Default: survival

Force game mode

force-gamemode

Reset players to the default mode every time they join. Default: false

Hardcore

hardcore

Difficulty is forced to hard and players who die are put in spectator mode. Default: false

Allow flight

allow-flight

Stop the server kicking players for flying. Turn on if you use fly mods or plugins. Default: false

Idle kick (minutes)

player-idle-timeout

Kick players who haven't moved. 0 disables. Default: 0

World

World folder

level-name

Name of the world folder. Default: world

World seed

level-seed

Leave blank for a random world. Only applies when the world is first created. Default: (blank)

World type

level-type

Only applies when the world is first created. Default: minecraft:normal

Generator settings

generator-settings

JSON customisation for the world generator (used with flat worlds). Leave {} normally. Default: {}

Generate structures

generate-structures

Villages, strongholds and other structures generate in new chunks. Default: true

Spawn protection

spawn-protection

Only operators can build within this radius of spawn (the protected square is 2×value+1 blocks wide). 0 disables it. Default: 16

Max world size (radius)

max-world-size

Limits how far from the centre the world border can go. Default: 29999984

Enabled data packs

initial-enabled-packs

Comma-separated data packs enabled when the world is created. Keep vanilla in the list. Default: vanilla

Disabled data packs

initial-disabled-packs

Comma-separated data packs that are not enabled automatically. Default: (blank)

Performance

View distance

view-distance

Chunks sent to each player. Lower is easier on the server (6–8 for small hosts). Default: 10

Simulation distance

simulation-distance

How far around players mobs and crops are processed. Lowering this saves a lot of CPU. Default: 10

Entity range %

entity-broadcast-range-percentage

How far away entities are sent to players. Lower reduces network load. Default: 100

Compression threshold

network-compression-threshold

Packets bigger than this are compressed. -1 disables compression (only sensible behind a local proxy). Default: 256

Max tick time (ms)

max-tick-time

The watchdog stops the server if one tick takes longer. -1 disables it. Default: 60000

Sync chunk writes

sync-chunk-writes

Write chunks to disk synchronously. Safer; turn off only on fast storage if you accept the risk. Default: true

Pause when empty (s)

pause-when-empty-seconds

Pause the game after this many seconds with no players. -1 never pauses. Paper/Purpur default to -1. Default: 60

Chained block updates

max-chained-neighbor-updates

Limit on consecutive neighbour block updates (stops redstone/lag machines freezing the server). Negative removes the limit. Default: 1000000

Chunk compression

region-file-compression

How region files are compressed on disk. lz4 is faster with larger files; none is fastest and largest. Default: deflate

Native transport

use-native-transport

Use Linux epoll networking for lower overhead. Leave on. Default: true

Network & security

Online mode

online-mode

Check players against Mojang's account servers. Turn off only behind a correctly secured proxy (Velocity/BungeeCord); off lets anyone join under any name. Default: true

Whitelist

white-list

Only players on the whitelist can join. New 26.x servers have this on by default. Default: true

Enforce whitelist

enforce-whitelist

Kick players already online who aren't on the whitelist when it reloads. Default: false

Require signed profile

enforce-secure-profile

Players must have a Mojang-signed public key (secure chat). Often turned off behind proxies. Default: true

Block proxy connections

prevent-proxy-connections

Kick players whose ISP/network differs from the one Mojang's auth server sees. Default: false

Packet rate limit

rate-limit

Kick players who send more than this many packets per second. 0 disables. Default: 0

Operator permission level

op-permission-level

Power of operators: 1 bypass spawn protection, 2 most commands, 3 manage players, 4 everything. Default: 4

Function permission level

function-permission-level

Permission level data pack functions run with. Default: 2

Show in server list

enable-status

Respond to status pings. Off makes the server look offline in the multiplayer list. Default: true

Hide player list

hide-online-players

Hide online player names in the server list hover. Default: false

Log IP addresses

log-ips

Write player IPs to the console and log. Default: true

Chat spam threshold (s)

chat-spam-threshold-seconds

Auto-kick threshold for chat spam (26.x). Default: 10

Command spam threshold (s)

command-spam-threshold-seconds

Auto-kick threshold for command spam (26.x). Default: 10

Accept transfers

accepts-transfers

Allow other servers to transfer players here. Default: false

Resource pack

Resource pack URL

resource-pack

Direct download link to a resource pack players are offered. Default: (blank)

Resource pack SHA-1

resource-pack-sha1

SHA-1 hash of the pack, so clients can verify and cache it. Default: (blank)

Resource pack ID

resource-pack-id

A UUID that identifies the pack (26.x). Default: (blank)

Resource pack prompt

resource-pack-prompt

Message shown with the pack prompt, as a JSON text component. Default: (blank)

Require resource pack

require-resource-pack

Kick players who decline the resource pack. Default: false

Advanced

Query protocol

enable-query

Enable GameSpy4 queries (some stat sites use it). Default: false

Query port

query.port

UDP port for the query protocol. Default: 25565

RCON

enable-rcon

Remote console access. Only enable with a strong password and a firewall. Default: false

RCON port

rcon.port

TCP port for RCON. Default: 25575

RCON password

rcon.password

Required if RCON is on. Use a long random one. Default: (blank)

Console output to ops

broadcast-console-to-ops

Send console command output to online operators. Default: true

RCON output to ops

broadcast-rcon-to-ops

Send RCON command output to online operators. Default: true

JMX monitoring

enable-jmx-monitoring

Expose server performance metrics over JMX. Default: false

Bug report link

bug-report-link

A URL players are shown for reporting server problems (26.x). Default: (blank)

Code of conduct

enable-code-of-conduct

Show the code-of-conduct files in the config/codeofconduct folder to joining players (26.x). Default: false

Debug logging

debug

Extra debug output in the console (26.x). Default: false

Management server

management-server-enabled

Turn on the Server Management Protocol (a JSON-RPC API for admin tools). Leave off unless you use one. Default: false

Management host

management-server-host

Address the management protocol listens on. Default: localhost

Management port

management-server-port

Port for the management protocol (0 picks automatically). Default: 0

Management secret

management-server-secret

Authorisation secret (40 characters). Leave blank and the server generates one on first start. Default: (blank)

Management TLS

management-server-tls-enabled

Encrypt the management protocol. Default: true

Management keystore

management-server-tls-keystore

Path to the TLS keystore file. Default: (blank)

Keystore password

management-server-tls-keystore-password

Password for the TLS keystore. Default: (blank)

Management allowed origins

management-server-allowed-origins

Comma-separated web origins allowed to connect (CORS). Default: (blank)

Status heartbeat (s)

status-heartbeat-interval

How often the management protocol sends a status heartbeat. 0 disables. Default: 0

Text filtering config

text-filtering-config

Internal chat-filtering setting (used by Realms). Leave blank. Default: (blank)

Text filtering version

text-filtering-version

Internal. Leave 0. Default: 0

About server.properties

server.properties holds the core settings of a Java Edition server: port, player limit, difficulty, world options and performance tuning. Edit it with the server stopped, because the server rewrites it when it shuts down.

Paste your existing file under Load my existing server.properties and the tool keeps your values (and any custom lines) while you change what you need. The generator has two layouts: Java 26.x (current, where PvP, Nether, mob spawning and command blocks moved to game rules) and Java 1.21.x and older. Defaults were checked against a freshly generated 26.3 file. Paper, Purpur and other forks add their own options in separate config files such as bukkit.yml and paper-global.yml.

Frequently asked questions

Where is the server.properties file?
In the same folder as your server jar. It is created the first time the server starts. Stop the server before editing it, because the server rewrites the file when it shuts down.
Why are pvp, allow-nether and spawn-monsters missing in newer versions?
Starting with Java 26.x, Mojang moved those settings out of server.properties into game rules. Use /gamerule commands in game instead, for example /gamerule pvp false. The generator lists the replacement for each one.
What view distance should I use?
Ten is the vanilla default. Small servers on 1–2 GB of RAM usually run better at 6–8, and lowering simulation distance saves the most CPU. Players can still choose a lower view distance in their own settings.
Is it safe to turn online-mode off?
Only if the server sits behind a proxy such as Velocity or BungeeCord that is the only way in, and player forwarding is set up. With online-mode off on a public server, anyone can join using any username, including an operator's.
Do I need to restart after changing server.properties?
Yes. Most settings are read when the server starts, so save the file and restart. The whitelist can be reloaded in game with /whitelist reload.

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